![]() ![]() It just sounds incredibly strong, with a loud bang every time you pull the trigger. The stock version of the Victus XMR is fantastic, and even if you give up a bit in movement, you gain a powerful sniper. I was all in on the Default Signal 50 sniper class, with a nice quick shot that had decent mobility along with good attachments. The Victus XMR sniper rifle is a personal favorite right now. ![]() Its best use is for rushing or busting up people trying to camp buildings, so more of a SMG player’s assault rifle. You also are going to get more out of it in short to medium ranges, and I wouldn’t suggest it at all if you’re playing power positions. It’s really similar to it’s younger brother in the Bas-P, it has great recoil control and it’s quick to snap, but the damage rate isn’t the best. The only way to get it is extracting with it in DMZ, either by taking it off of the dead Chemist or stealing it from another squad (of course there’s a cheap way, I just won’t mention it). At least it’s lightweight, allowing you to run away at a good clip. You’re just going to spend plenty of time reloading, with multi-kills being tough to come by. Overall it handles nicely, and even with the stock setup you can shred. Running with it, I’ve learned it’s fast with low recoil, but with a low damage rate that requires a few more bullets to finish your opponent. The Bas-P seems like a tinier version of the M13B, reminiscent of how the Lachmann Sub (MP5) seems like a smaller version of the Lachmann 5.56. The Chimera is the only one we don’t have yet, but the other three are present in the Bas-P submachine gun, the M13B assault rifle, and the Victus XMR sniper rifle. A lot of the current maps in Modern Warfare II are larger, so this suits people grinding their gun camos or levels very nicely.įor weaponry, the Bruen receiver class has dropped, with four weapons coming over the course of the season. I really like the map, as it has plenty of different ways you can play it along with a multitude of weapons that are viable. It’s a small/medium map, with a classic three lane design and a small amount of verticality. This is the second time the box shaped map has made its way into Call of Duty, with its previous iteration dropping in Modern Warfare 2019. Starting in a familiar place, we have Shoothouse returning. Some are still coming later, like the first Raid in Call of Duty history, but for now we dwell on what dropped in multiplayer. While most of this season is tied up in the launch of Call of Duty: Warzone 2.0 and DMZ ( which we reviewed here), there is still plenty to look over. After all, this season hit only twenty days after the launch, so having fresh content that quickly isn’t a given. The first season is always a cause for excitement, but usually you have to hold back a little bit. ![]()
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